Of course, the Bastion of the Order Crypt in Sorrow Bastian area also has a block and is more easily accessible (assuming that you have sided with Death's Vigil). If I knew how to use the cheat engine, I would go to the SoT door to the lower levels and compare in memory to see what is different. The mechanic of teleportation will still work if it is circumvented. I believe that the developers used a simple area flag to turn off teleportation. There are multiple places that have rifts to the void that are also blocked. There is another area that also uses the skeleton key, but it is not a dungeon. The area you are likely remembering is the Steps of Torment (SoT) on the Misery Level. There are actually multiple areas across the game that have the rift gates blocked and many of them are large areas. If you just want to be able to leave the skeleton key dungeons and go to a place on the world map without having to beat the whole instance or die inside of it in order to get out, that would probably be something that can be done. I don't know if the instance persists once you leave it, or how it would work with being able to return to it. As a personal rift is left behind when you riftgate to someplace, those areas not being 'on the map' would mean there wouldn't be a personal riftgate placed on the map in order to return into there. I don't know if the nature of those instanced levels themselves would cause the riftgate function to not work properly as they aren't 'part of the map'. The only time I recall that one cannot use a riftgate is while inside of a skeleton key dungeon. It has been a few weeks since I last played, but I recall that anyone can already open their map at any time and click on a riftgate to travel to that location and a personal portal gets left behind at the old location. There is a mod out there, but it does not work right for me and it is limited. I'll make it worth your while if it can be pulled off. Some Oathkeepers serve dark and corrupted powers, others see salvation in the light of Empyrion others still believe that the Witch Gods are the only true gods and through their blessing they become a force of change upon Cairn.I'd like to make a request: Please make a cheat to use the riftgate anywhere. Oathkeepers may be servants of divine forces, but such forces may not always hold humanity in high regard or be sanctioned by the fallen Erulan Empire. None can withstand the righteous fury of a fully trained Oathkeeper. Their wills unbending, their faith their shield. If the gods will not offer solace from the darkness, then the Oathkeepers will cut a swathe of carnage through the heathens in their name.ĭriven by divine purpose and celestial fire in their hearts, Oathkeepers are a terror to the enemies of humanity. While the world burns under the influence of the Aetherials and the Chthonians and the temples of old crumble, the Oathkeepers find themselves with renewed purpose. Their oaths resolute as steel, some remain as wraiths, bound to guard their devastated homelands. Even in the far-off lands of the Korvan people, the Oathkeepers served under the command of the forgotten god and its priests. The role of Oathkeepers has existed for as long as the gods had influence upon the people of Cairn.
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